Essential 3ds Max 2008 offers a user-friendly introduction to the newest version of 3ds Max. From an overview of the user interface, tools, and modifers to modeling exercises that demonstrate the creation of an interior, a basic character, and a suit of armor, this book provides readers with a guide to getting the most out of Max.
Learn how to:
- Model objects using a variety of low-poly and high-poly techniques.
- Use texture maps to vary the look of objects.
- Create and adjust lights in your scenes.
- Unwrap models to generate UVW coordinates.
- Generate normal maps for use in real-time simulations and game development.
- Composite images with background plates.