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OPENGL GAME DEVELOPMENT,
Chris Seddon, Lead Designer, Vicious Software

ISBN-13: 9781556229893
ISBN-10: 1556229895
$44.95 (Sugg. US List)
Paperback
482 Pages
© 2005

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The Open Graphics Library (OpenGL) is the industry standard for high-performance 3D graphics and is widely used to create leading-edge software. OpenGL Game Development shows the beginning computer programmer how to harness the power of OpenGL to create a fully functional map editor and game engine. The book explores the basics of OpenGL and Windows programming, while focusing on the ultimate goal of developing a 3D first-person shooter.

Learn how to: 

  • Customize the map format.
  • Place start positions for both single-player and multiplayer games.
  • Create special effects such as skyboxes, transparencies, and volumetric fog.
  • Extend OpenGL beyond its basic functionality to achieve the latest graphics effects including anisotropic filtering, multitexturing, and texture compression.
  • Add audio to your game using OpenAL.
  • Optimize your code to enhance the performance of your video card.
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