Search the Catalog
 
Jones and Bartlett Home > Introduction to 3D Game Programming with DirectX 9.0,
Overview
Key Features
Table of Contents
About the Author(s)

Introduction to 3D Game Programming with DirectX 9.0,
Frank Luna, Software Engineer

ISBN-13: 9781556229138
ISBN-10: 1556229135
$49.95 (Sugg. US List)
Paperback
388 Pages
© 2003

Request a Print Exam Copy

Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of mathematical tools and moves on to general 3D concepts. Other topics include performing basic operations in Direct3D such as primitive drawing, lighting, texturing, alpha blending, and stenciling, and using Direct3D to implement techniques that could be required in a game. Chapters on vertex and pixel shaders, including the effects framework and the new High-Level Shading Language, wrap up the discussion.

  • Understand basic mathematical and 3D concepts.
  • Learn how to describe and draw interactive 3D scenes using the Direct3D 9.0 API.
  • Use Direct3D and the D3DX utility library to implement a variety of techniques and applications, such as transparency, shadows, reflections, fonts, meshes, using XFiles, progressive meshes, terrain rendering, particle systems, picking, cartoon rendering, and multitexturing.
  • Find out how to write vertex and pixel shader programs with the High-Level Shading Language.
  • Discover how to write and use effect files with the Direct3D effects framework.
 Find Your Sales Rep
 Recommend This Title
 Technical Support
 International Sales

Computer Science
 Programming Languages
 Game Development
 Wordware

About Jones and Bartlett | Computer Science Home | Tell a Friend | Contact Us | Find Your Sales Rep | Request Review Copies | Sign up for eUpdates | Become an Author | Technical Support | Privacy Policy