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Advanced 3D Game Programming with DirectX 10.0
Peter Walsh
ISBN-13: 9781598220544 ISBN-10: 1598220543 $49.95 (Sugg. US List) Paperback 530 Pages © 2008
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Learn how to:
- Acquire input from the user through the keyboard and mouse.
- Simulate intelligence using steering algorithms and motivation engines.
- Render using HLSL shaders.
- Use advanced 3D techniques such as forward and inverse kinematics, subdivision surfaces, and radiosity lighting.
- Manage scenes via portal rendering.
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