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Introduction to 3D Game Programming with DirectX 10,
Frank Luna, Software Engineer

ISBN-13: 9781598220537
ISBN-10: 1598220535
$49.95 (Sugg. US List)
Paperback
502 Pages
© 2008

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  • Understand how vectors, matrices, and transfomations are used in the creation of computer games.

  • Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes.

  • Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections.

  • Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs.

  • Test your knowledge and programming skills with the end-of-chapter exercises!

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