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Introduction to 3D Game Programming with DirectX 10,
Frank Luna, Software Engineer
ISBN-13: 9781598220537 ISBN-10: 1598220535 $49.95 (Sugg. US List) Paperback 502 Pages © 2008
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Understand how vectors, matrices, and transfomations are used in the creation of computer games.
Discover how to implement lighting, texture mapping, blending, and stenciling to increase the realism of your scenes.
Explore techniques for creating special effects, including terrain rendering, shadow mapping, particle systems, and reflections.
Learn about new Direct3D 10 features such as geometry shaders, the stream out pipeline stage, texture arrays, and primitive IDs.
Test your knowledge and programming skills with the end-of-chapter exercises!
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