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Essential 3ds max 2008,
Sean McBride
ISBN-13: 9781598220506 ISBN-10: 1598220500 $39.95 (Sugg. US List) Paperback 445 Pages © 2008
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Learn how to:
- Model objects using a variety of low-poly and high-poly techniques.
- Use texture maps to vary the look of objects.
- Create and adjust lights in your scenes.
- Unwrap models to generate UVW coordinates.
- Generate normal maps for use in real-time simulations and game development.
- Composite images with background plates.
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