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Essential 3ds max 2008,
Sean McBride

ISBN-13: 9781598220506
ISBN-10: 1598220500
$39.95 (Sugg. US List)
Paperback
445 Pages
© 2008

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  •  Learn how to: 

    • Model objects using a variety of low-poly and high-poly techniques.
    • Use texture maps to vary the look of objects.
    • Create and adjust lights in your scenes.
    • Unwrap models to generate UVW coordinates.
    • Generate normal maps for use in real-time simulations and game development.
    • Composite images with background plates.
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