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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach,
Frank Luna, Software Engineer

ISBN-13: 9781598220162
ISBN-10: 1598220160
$49.95 (Sugg. US List)
Paperback
630 Pages
© 2006

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  • Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations.

  • Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library.

  • Learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL).

  • Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping.

  • Find out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking.

  • Review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

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