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Modeling, UV Mapping, and Texturing 3D Game Weapons,
Christian Chang, Electronic Arts

ISBN-13: 9781556228704
ISBN-10: 1556228708
$39.95 (Sugg. US List)
Paperback
355 Pages
© 2006

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The title says it all: with Modeling, UV Mapping, and Texturing 3D Game Weapons you’ll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation. Each weapon — from a samurai sword to a modern high-velocity, fully automatic machine gun — is first modeled and optimized, then UV mapped, and finally textured for realism. While the tutorials were written using Maya, the principles described will work with any polygonal-based modeling package.

Companion CD includes a trial version of Adobe Photoshop CS2 for the Microsoft Windows operating system, and more!

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