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Jones and Bartlett Home > Computer Science > Programming Game AI by Example > Key Features
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Programming Game AI by Example
Mat Buckland, freelance programmer and writer

ISBN-13: 9781556220784
ISBN-10: 1556220782
$49.95 (Sugg. US List)
Paperback
499 Pages
© 2005

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  • Techniques covered:

    • state- and goal-based behavior
    • inter-agent communication
    • individual and group steering behaviors
    • team AI
    • graph theory
    • search
    • path planning and optimization
    • triggers
    • scripting
    • scripted finite state machines
    • perceptual modeling
    • goal evaluation
    • goal arbitration
    • fuzzy logic
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Computer Science
 Programming Languages
 Artificial Intelligence (AI)
 Game Development
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