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Game Engine Gems, Volume One
Eric Lengyel

ISBN: 9780763778880
$69.95 (Sugg. US List)
Hardcover
362 Pages
© 2011

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Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.

See a complete Table of Contents with a list of contributors

Read Chapter 4 Section 3: Why High-Level Pathfinding?

Read Chapter 19 Section 1: What is Character Damage Modeling?

Read the Press Release announcing new Game Engine Gems, Volume One

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