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Jones and Bartlett Home > Computer Science > Ebook Lectures: Game Development > Table of Contents
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About the Author(s)
Ebook Lectures: Game Development
Heather Maxwell Chandler, Founder and Executive Producer, Media Sunshine, Inc.

ISBN: 9780763776350
$49.95 (Sugg. US List)
Dvd Disk
© 2010

Part 1  Game Industry Overview
  1.  Game Industry Overview
  2.  Platforms
  3.  Role of the Publisher
  4.  Role of the Developer
  5.  Types of Developers
  6.  Pitching a Game
  7.  Managing the Relationship
  8.  Third Party Approvals
  9.  Other Factors
Part 2  Game Development Teams
  1.  Team Overview
  2.  Production
  3.  Art
  4.  Engineering
  5.  Design
  6.  Quality Assurance Testing
  7.  Corporate
  8.  Project Leadership
  9.  Quality of Life
Part 3  Pre-Production
  1.  Game Production Cycle
  2.  Concept
  3.  Requirements
  4.  Game Plan
Part 4  Production, Testing, Post-Production
  1.  Production Cycle
  2.  Testing
  3.  Code Release
  4.  Post-production
Part 5  External Influences
  1.  Marketing, Sales, PR, Operations
  2.  Legal
  3.  Piracy
  4.  Localization
  5.  Ratings Boards

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