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Computing with C# and the .NET Framework
Arthur Gittleman, California State University, Long Beach, California

ISBN-13: 9780763723392
ISBN-10: 0763723398
$111.95 (Sugg. US List)
Paperback
753 Pages
© 2003

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Computing with C# and the .NET Framework

Table of Contents 

 

1. Computing with C#

     1.1  Introduction to Computing

     1.2   The .NET Framework

     1.3   Overview of C#

     1.4   The Elements of a C# Program

     1.5   Compiling and Running C# Programs

     1.6   Developing a C# Program

         

 

2. C# Progamming Basics

     2.1  Variables

     2.2   Assignment

     2.3   Input and Output

     2.4   Arithmetic Expressions

     2.5   Methods and Parameters

    

 

3. Software Engineering with Control Structures

     3.1  Relational Operators and Expressions            

     3.2  If and If-Else Statements        

     3.3   The Type Double 

     3.4   Program Design with the While Loop 

     3.5   Debugging

     

 

4. More Control Structures and Types

     4.1  The AND, OR, and NOT Operators

     4.2   Nested-Ifs and  the Switch Statement

     4.3   The For and Do Loops

      4.4   Additional Primitive Types and Enumerations

     4.5   Using the Math Library

       4.6  Solving Problems with C#: Iterative Development

          

 

5. Getting Started with Object-Oriented Programming

     5.1  The Object Concept

       5.2  Introduction to Object-Oriented Design

       5.3  Classes in C#

       5.4  Using C# Objects

     5.5  Class Variables and Methods

     5.6  The QuickFood Example

       

 

6. Working with Objects

     6.1  The String Class

       6.2  String Operations

       6.3  Object Composition

     6.4  Interfaces

       6.5  Random Numbers and Simulation

         

 

7. Arrays

     7.1  Using Arrays

       7.2  Creating, Inputting, and Copying an Array

       7.3  Arrays of Objects and a Simulation

       7.4  Multidimensional Arrays

     7.5  Solving Problems with Java: Insertion Sort

          

 

8. Event-Driven Programming

     8.1  Paint Events

     8.2  Drawing Shapes

     8.3  Drawing Text

     8.4  Using Color

     8.5  Mouse and Key Events

     8.6  Solving Problems with C#: The Tangram Puzzle

    

9. User Interfaces

     9.1  Controls and Event-Handling

     9.2  Using Controls

       9.3  Using Visual Studio .NET

       9.4  Checkbox and Choice

     9.5  A GUI for Insertion Sorting

     

 

10. Inheritance

      10.1 Derived Classes

       10.2 Polymorhphism

      10.3 Abstract Classes

      10.4 Modifiers and Access

      10.5 Object-Oriented Design

                  

 

11. Exception Handling and Input/Output

     11.1  Exception Handling

        11.2  Text Input and Output

        11.3  Binary Input and Output

        11.4  Menus and File Dialogs

 

12. Data Structures

     12.1  Recursion

        12.2  Linked Lists

     12.3  Stacks and Queues

        12.4  Collections: ArrayList

        12.5  Collections: Hashtable and SortedList

        12.6  Comparisons and Ordering

            

 

13. Threads and Animation

     13.1  Introduction to Threads

       13.2  Animation

     13.3  Images

     13.4   Concurrent Programming

            

 

14. Networking

     14.1  Requests and Responses

     14.2   Clients and Servers

     14.3  Browsers and Web Servers

     14.4   Remoting

         

 

15. Using a Database

     15.1  Database Tables and SQL Queries

     15.2   Connecting to a Database

     15.3   Retrieving Information

     15.4   Database Information and Aggregate Functions

      15.5   Stored Procedures and Transactions

      15.6  A GUI for Database Queries

 

16. ASP.NET

     16.1  HTML

      16.2   Web Server Controls and Code Behind

        16.3  Three-tiered Architectures

       16.4  Session Tracking

 

17. XML and Web Services

     17.1  XML and Information

     17.2   DOM (Document Object Model) Processing

      17.3   XSLT (Extensible Stylesheet Language for  Transformations)

      17.4   Web Services

            

 

Appendices

   A.  Binary and Hexadecimal Numbers

   B.  Bitwise and Shift Operators 

   C.  Operator Precedence Rules

   D.  The ASCII Character Set

   E.  Simple Types

 

Answers To Selected Exercises

 

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