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Computer Graphics: Theory Into Practice
Jeffrey McConnell, Canisius College
ISBN-13: 9780763722500 ISBN-10: 0763722502 $116.95 (Sugg. US List) Hardcover 519 Pages © 2006
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- Computer Graphics covers only three-dimensional graphics, unlike other books who have significant coverage of two-dimensional topics, which are of no interest to students.
- Unlike other computer graphics text books, advanced modeling topics are covered, giving students a glimpse into the techniques used in the movies and video games they are familiar with.
- OpenGL material is included separately, for use at the instructor's discretion.
- The presentation of theory separate from OpenGL gives students a strong foundation in graphics so they can better use the OpenGL API.
- Computer Graphics does not gloss over technical details. Enough information is provided for the student to implement topics covered on their own.
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