Table of Contents
Chapter 1 – Computer Graphics Background
Chapter 2 – Vision, Light, and Shading
Chapter 3 – Object Modeling
Chapter 4 – Curves and Curved Surfaces
Chapter 5 – Visibility
Chapter 6 – Texture
Chapter 7 – Shadows
Chapter 8 – Ray Tracing
Chapter 9 – Radiosity
Chapter 10 – Animation
Chapter 11 – Advanced Object Modeling - Natural Phenomena
Chapter 12 - Advanced Object Modeling - Characters
Appendix A – Graphics Math
Appendix B – References